Version 0.11 is now live for existing beta testers! Here’s what we’ve updated:
New 1st / 2nd Turn Mechanic
One of the things you’ll notice in this update is a new Bag of Tricks card. This new version aims to improve balance and eliminate unfair competitive advantages which support players based on whether they play first or second.
In designing this system we asked, “how can we take systems found in other TCGs and reduce how heavily playing first or second impacts the win rate of specific decks.”
In the new system we designed, the first player gets to choose between 3 cards in their Mulligan, and receives a Small Bag of Tricks. The second player gets to choose between 4 cards in their Mulligan and receives a Large Bag of Tricks.
We wanted first and second players to have very similar tools. If your deck relies on boosting out a 6 mana creature on turn 6, you should be able to do that without having to go first. If you need a lot of cards in hand to pull off a combo, you shouldn't feel bad when you're selected to go first. We think this new system will go far in accomplishing our set goals.
We have had lots of great ideas on how to ensure the second player gets a fair chance whilst keeping it simple for new players and sufficiently deep for more experienced players. Please share your feedback with the design team!
New Keyword: Leech
A creature with Leech heals its controlling God for Health equal to the damage dealt. If an attacking creature with leech has more attack than a defending creature has health, the attacking creature will only heal its god for the defending creatures lost health.
New Keyword: Ward
Cards with Ward are protected from 1 enemy spell or god power effect.
If the source of an effect is a spell or god power, it does nothing to the card with Ward. If the source is a creature or relic, it is affected as normal. When a creature with ward is impacted by an enemy or friendly god, the spell or god power will be successfully fire, but no effect that impacts the creature will occur for the duration of the spell resolving. Once the spell or god power has resolved, Ward is removed from the creature.
If a spell has two simultaneous effects on the target, Ward will block both of them.
Ward will only protect a unit when it is on the board; it will not protect card in your Void, deck or hand.
Ward will not protect your units from your own spells or effects. For example, a spell with "Deal 2 damage to a creature, the destroy everything on the board." if all creatures on both sides of the board had Ward. All enemy creatures would be unaffected and all friendly creatures would be destroyed, no matter the target.
Ward does not stack.
New Keyword: The Chosen One
An example of a chosen one effect is: "Give the Chosen One +2/+2."
When a “Chosen One” effect is played and there is no chosen one in any of the player's zones, a creature in your deck is selected as the “Chosen One”. The +2/+2 effect will then be aimed at the Chosen One.
If that effect were to be played a second time and the chosen one is in any of the player's zones it will still target that creature.
A creature loses “The Chosen One” when they are killed, as destroying a creature resets a card to its default state.
If the chosen one is obliterated for any reason, it loses the chosen one.
Other New Features
- New animations for card actions in the hand and on the board.
- New VFX for Keyword Burn
Audio
- Fixed: Audio interruption when loading into game.
- Audio now follows 3D camera position.
Bug Fixes
- Fixed: Game Server shutdown issue where it would not terminate correctly.
- Over 100 card and mechanic specific issues resolved!
Added 139 New Cards
Nethergram
Ancient Curse
Sanctify
Charm
Mimicus
Osiris, the Eternal
Natural Selection
Spiral Golem
Pocket Channeler
Pharaoh's Body-Double
Arcane Transcendent
Gleeful Pillager
Synergy Golem
Demogorgon
Raze Imp
Pilgrim of the Cause
Corrupt Ceremony
Lara Grim, Spellthief
Death Masque
Underhand Thug
Dread Queen Persephone
Mirror, Mirror
Wizened Warlock
Will O' Wisp
Dense Fog
Balance Summoner
Highborn Knight
War, Incarnate
Thresher Bug
Deathwish Thanetar
Canopic Hoarder
Guardian of the Gates
Outcast Amazon
Spelljam Shaman
Advocate of Brilliance
Dragon Tooth Warrior
Spirit Animal
Avatar of War
False Peace
Revenant Lynx
Dick Puddlecote
Ambush!
Guerilla Sabotage
Lightfoot Informant
The Harvester
Raiding Kraken
Engaged Enchanter
Warp Engineer
Lord of Whispers
Well of Power
Pyroclastic Alchemist
Devout Cleric
Canonize
Identity Thief
Heads or Tails
Fill the Coffers
Archimedes Mirror
Arcana-Daemon
Avatar of Magic
O Fortuna
Backstreet Bouncer
Light's Bidding
The Iron Horse
Blessed Chimera
Umber Arrow
Street Conjuror
Pyrocannon
Cryptic Shield
Orax, Shield of Pain
Triumvirate Prophet
Enduring Shield
Zaxiom, Cryptic Panther
Time-Bomb
Hector, Prince of Troy
Anti-Magic Expert
Helian Blademaster
Echophon, Atlantean Hydra
Svart Basilisk
Phase Touched Golem
Illuminated Warrior
Choralis Rune Moth
Oni Spellsword
Mana Bind
Odin's Warcry
Odin's Blessing
Exchange: Time
Exchange: Inspiration
Give Soul
Give Mind
Story Of The Spear
Story Of The Shield
Boon of Passion
Boon of Vitality
Take To The Sky
Eavesdrop
Charge
Bolster
Spells and Swords
Foes and Fiends
Body
Mind
Revel
Rally
Unstoppable Horn
Unbreakable Hide
Daughter To Ares
Queens To Amazons
Reveal Power
Revel Truth
Draw Strength
Draw Insight
Flash
Bolt
Cheated
Robbed
Cleave
Slam
Venom Salve
Venom Potion
Wake Up
Lash Out
Throw Everything
Throw Almost Everything
Trap the Battlements
Trap the Battlefield
Left Hand
Right Hand
Destroy Them
Destroy Everyone
Enrage
Summon Acolyte
Chosen Visions
Pyroclast
Mind Probe
Dryder Sailweaver
Reanimated Corpse
Large Bag of Tricks
Small Bag of Tricks
Aching Disciple
12 Card Removed
Siren of the Grave
Eternal Servant
Spellbound
Fertility Idol
Hooded Doppelganger
Sit Down!
Ferocious Rougarou
Dart Maniac
Aether Vanguard
Veteran Archer
Void Flash
Bag of Tricks (old)