Kicking off the update to God Powers with Jammy, who shares a personal note re: the changes.
Hey mortals, Jammy here.
As Tides and Dread Awakening fade into the distance and we start bringing the year to a close, we’re kicking off the beginning of our next phase with removal of the ‘infinite value’ God Powers, and a rework of the Sanctum to remove combo-enabling pieces.
Over the last year we’ve implemented a lot of changes with GU - we’ve drawn inspiration from different games, rolled out new expansion engagement features like Dread Points, refreshed our gameplay experience with Formats…just to name a few. It doesn’t stop though. We’re going to continue to innovate, and push development towards building a better ecosystem, and gameplay experience for you all.
Before we speak about the future, here’s a quick retro from me. For the last year we saw that some people really liked combo gameplay, and more people really hated it. Very few people felt meh about it! So with more people hating than liking, it’s time to move on.
Tower of Dread marks our new direction away from 1) hard tribal deck focus and 2) aggro-combo axis lines, with us now moving towards a year of creature interactions and body math as we refine the upcoming Standard format.
God Power Updates
- God Power, “Create” is now replaced with “Selena’s Mark”
- Mana cost down from 3 to 2
- Card text reads: Deal 1 damage to a random enemy creature.
- God Power, “Thievery” is now replaced with “Guild Shiv”
- Mana cost down from 3 to 2
- Card text reads: Equip a 1/2 Makeshift Shiv with Godblitz and Flank.
- God Power, “Flip”
- Card text reads: Shuffle two cards into your deck. Then draw a different card for each card shuffled.
- God Power, “Radiance”, name changed to “Bestow”
- Card text reads: Give the Chosen One +1/+1.”
- God Power, “Overcharge”
- Mana cost down from 2 to 1